By Will Waugh
Eric Kintz over at HP comes to life with a Top Ten List on why he's not sold on Second Life as a marketing channel. Most of the marketers I have talked with that have experimented with SL say that they are not actually expecting to make a ton of money, but rather create a channel for communication.
His Top Ten (more comprehensive explanation at his blog Marketing Excellence):
#1. The technology is still too complex
#2. The model is not yet scaleable
#3. The subscriber statistics are misleading
#4. The model’s scaleability is further threatened by a corporate IT backlash.
#5. The content is primarily adult oriented
#6. Brands are underestimating the investments required.
#7. Brands are not staying true to the Second Life values.
#8. Second Life experiences are not integrated with the overall brand experience.
#9. Potential revenues and profits are limited.
#10. I barely have time for my first life……
Lenovo' s online marketing chief Dave Churbuck reminds me of a November post on this very same topic.
Technorati tags: second life marketing
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